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Mon 2 Dec - Tue 3 Dec 2019
09:30 - 17:30

CANCELLED

Provided by: Cambridge Digital Humanities


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Game Design Workshop [cancelled - industrial action]
New

Mon 2 Dec - Tue 3 Dec 2019
CANCELLED

Description

This two-day intensive workshop will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills - such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games.

The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the session.

The course participants will be selected via an application process, once a provisional place is booked a call for application form will be issued for completion and return by 1 November 2019. Once the applications are reviewed, places will be confirmed directly in the week beginning 18 November 2019.

Target audience

Graduate students and staff at the University of Cambridge. PhD students and early career researchers have priority, but MPhil students are also welcome to apply.

Prerequisites

No previous experience, just an interest in game design. There's no need to have a background in any particular skills (e.g. coding)

Sessions

Number of sessions: 2

# Date Time Venue Trainer
1 Mon 2 Dec 2019   09:30 - 17:30 09:30 - 17:30 Cambridge University Library, IT Training Room map
2 Tue 3 Dec 2019   09:30 - 17:30 09:30 - 17:30 Cambridge University Library, IT Training Room map
Objectives

At the end of the two days, participants will have a good understanding of game design principles and techniques. They will be confident in applying those techniques in making their own physical and digital games.

Aims

To teach participants about game design as a practice. Especially how they, as game designers, can thoughtfully create games that communicate a mood, theme or message.

Format

A mix of presentations, Q&A segments, and practical workshops and group work.

System requirements

Please bring your own laptop. It should be able to load and run https://ledoux.itch.io/bitsy and http://twinery.org/2/#!/stories.

Duration

Two sessions of seven hours

Theme
Digital Media in Practice

Booking / availability