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Cambridge Digital Humanities

Cambridge Digital Humanities course timetable

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Wed 16 Oct – Tue 3 Dec

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October 2019

Wed 23
The Library as Data: Digital Text Markup and TEI new [Places] 11:00 - 12:30 Cambridge University Library, IT Training Room

Text encoding, or the addition of semantic meaning to text, is a core activity in digital humanities, covering everything from linguistic analysis of novels to quantitative research on manuscript collections. In this session we will take a look at the fundamentals of text encoding – why we might want to do it, and why we need to think carefully about our approaches. We will also introduce the TEI (Text Encoding Initiative), the most commonly used standard for markup in the digital humanities, and look at some common research applications through examples.

Wed 30
The Library as Data: Social Network Analysis in the Correspondence Collection Archive new [Places] 11:00 - 12:30 Cambridge University Library, IT Training Room

Correspondence collections are a unique window into the social networks of prominent historical figures. With the digitisation and encoding of personal letters, researchers have at their disposal a wealth of relational data, which can be studied using social network analysis.

This session will introduce and demonstrate foundational concepts, methods and tools in social network analysis using datasets prepared from the Darwin Correspondence collection. Topics covered will include

  • Explanation of the encoding procedures and rationale following the Text Encoding Initiative guidelines
  • Preparation and transformation of .xml files for analysis with an open source data wrangler
  • Rendering of network visualisations using an open source SNA tool

No knowledge of prior knowledge of programming is required, instructions on software to install will be sent out before the session

November 2019

Wed 6
The Library as Data: Introduction to Archival Photography new [Places] 11:00 - 12:30 Cambridge University Library, IT Training Room

This session focusses on providing photography skills for those undertaking archival research. Dr Oliver Dunn has experience spanning a decade filming documents for major academic research projects. He will go over practical approaches to finding and ordering materials in the archive, methods of handling and filming them, digital file storage, and transcription strategies. The focus is very much on low-tech approaches and small budgets. We’ll consider best uses of smartphones, digital cameras and tripods. The session is held in the IT training room at the University Library.

Wed 13
The Library as Data: Exploring Digital Collections through Machine Learning new [Places] 11:00 - 12:30 Cambridge University Library, IT Training Room

Recent advances in machine learning are allowing computer vision and humanities researchers to develop new tools and methods for exploring digital image collections. Neural network models are now able to match, differentiate and classify images at scale in ways which would have been impossible a few years ago. This session introduces the IIIF image data framework, which has been developed by a consortium of the world’s leading research libraries and image repositories, and demonstrates a range of different machine learning- based methods for exploring digital image collections. We will also discuss some of the ethical challenges of applying computer vision algorithms to cultural and historical image collections. Topics covered will include:

  • Unlocking image collections with the IIIF image data framework
  • Machine Learning: a very short introduction
  • Working with images at scale: ethical and methodological challenges
  • Applying computer vision methods to digital collections

December 2019

Mon 2
Game Design Workshop new (1 of 2) [Places] 09:30 - 17:30 Cambridge University Library, IT Training Room

This two-day intensive workshop will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills - such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games.

The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the session.

The course participants will be selected via an application process, once a provisional place is booked a call for application form will be issued for completion and return by 1 November 2019. Once the applications are reviewed, places will be confirmed directly in the week beginning 18 November 2019.

Tue 3
Game Design Workshop new (2 of 2) [Places] 09:30 - 17:30 Cambridge University Library, IT Training Room

This two-day intensive workshop will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills - such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games.

The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the session.

The course participants will be selected via an application process, once a provisional place is booked a call for application form will be issued for completion and return by 1 November 2019. Once the applications are reviewed, places will be confirmed directly in the week beginning 18 November 2019.