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Instructor-led course

Provided by: Social Sciences Research Methods Programme


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Game Theory for Social Scientists


Description


Bookings for this module open on THURSDAY, 11 DECEMBER at 10:00 am
For more information see: http://www.ssrmc.group.cam.ac.uk/ssrmc-modules/core/making/windows

This module is part of the Social Science Research Methods Course programme which is a shared platform for providing research students with a broad range of quantitative and qualitative research methods skills that are relevant across the social sciences.

This week long course has been designed to introduce students to the intricacies and background of game theory. Coupling theory with practical simulations and workshops, students will work with practitioners on static, dynamic, and repeated games, as well as build an understanding of incomplete information. Emphasis will be placed on the relevance of game theory for your own field of study. Students with an interest in this research method are encouraged to apply.

REGISTRATION CLOSES: Friday 31st January

For a more detailed description of the course, please see http://klein.co.uk/GameTheory.html

Target audience
Prerequisites
  • A working knowledge of mathematics (i.e. elementary calculus)
  • Attendance of a briefing session on Monday 26th January
  • Participation in a pre-course survey by Tue 3rd February
Aims

To introduce students to the intricacies and background of game theory. Coupling theory with practical simulations and workshops, students will work with practitioners on static, dynamic, and repeated games, as well as build an understanding of incomplete information.

Format

Theory coupled with practical simulations and workshops.

Assessment (optional)

Small group project in groups of 3 (maximum). Groups will choose from a list of games and play them with friends and/or classmates. The assessment is based on a group presentation of the experimental design in class [40%] and a short written report (6 pages maximum) that discusses design, limitations and deviations from predicted equilibrium results [60%].

Reading

Osborne, M. (2009). An Introduction to Game Theory, Oxford University Press.

Duration

Daily sessions over one week (intensive).

Frequency

Once in 2014/15.


Events available